iA


iphone

What’s a Quality App?
As a user I really don’t like to see an app I just bought now being offered at a lower price. I feel I made a bad decision buying the app. I regret the purchase. I also feel bad about buying an app I’ve already bought, just because I wish to run it on my [...] Read more – ‘What’s a Quality App?’.
iKiva – My first iOS App
iKiva is a client for Kiva.org. I’ve started working on it in March 2010. Other things caught up with me and finally I was able to focus on it again from February this year. This project has been a very special one to me because of many reasons. I’ve been writing software for sometime, but [...] Read more – ‘iKiva – My first iOS App’.
A traitors review of the Verizon iPhone 4
why I abandoned the free and open Android rebellion, a movement I have been entrenched in for over a year, for the power of “the Dark Side.” The first and probably most important reason for my change, is the camera. The iPhone camera is great, it’s reliable, and the applications for it are inexpensive and [...] Read more – ‘A traitors review of the Verizon iPhone 4’.
Multi Channel Publishing with Hippo CMS and HST
When you are using Hippo CMS, the content and presentation logic are clearly separated. This cleaner approach to content management allows the developers to publish the content to various channels without much effort. In this post I'll try to explain how you can publish the same content from CMS and serve it using HST2 to different channels - Web Sites, Mobile (iPhone), iCal format and Layar (Augmented Reality Browser). Read more – ‘Multi Channel Publishing with Hippo CMS and HST’.
Apple to xplatform developers: We’re no longer suicidal
These are among what developers would leave behind if they choose to abandon Apple for uncharted and unproven platforms of other vendors. Users do not follow esoteric open/closed platform politics, they vote with their money for convenience, reliability and value. In order to become a better garden for developers, it’s not enough for other vendors [...] Read more – ‘Apple to xplatform developers: We’re no longer suicidal’.
→ Why the iPhone Simulator is Awesome
The iPhone simulator’s method seems magically wonderful. Since the iPhone OS is MacOS, all the kernel APIs are the same. The natively-compiled frameworks, libraries, and display engine are built from the same source code, so you know they’re the same too. And your Mac’s CPU is a lot faster than the iPhone’s CPU, so the [...] Read more – ‘→ Why the iPhone Simulator is Awesome’.
→ One Week App
Developer Sahil Lavingia is working on building a complete iPhone application in one week. The effort started from Sunday and so far seems to be going to be at a nice pace. Along the way he’s also sharing some nice tips on how is implementing the features. Your weight, your kill-to-death ratio in a first-person [...] Read more – ‘→ One Week App’.
→ Matte Nano theme for iPhone
The best theme for iPhone I’ve used so far Read more – ‘→ Matte Nano theme for iPhone’.
"Pull My Finger" rejected by Apple
Apple rejected Pull My Finger stating: We’ve reviewed your application Pull My Finger. We have determined that this application is of limited utility to the broad iPhone and iPod touch user community, and will not be published to the App Store. That was a super lame explanation by Apple. How can Apple decide whether the [...] Read more – ‘"Pull My Finger" rejected by Apple’.
iPhone 3G Speed results
The results from wired.com’s 3G speed survey: Participants in Australia reported the slowest average 3G download speeds of about 759 Kbps. The most “0” results for 3G download speeds came from U.S. participants — presumably those dropped from the 3G network. In the United States, 63 participantsreported “0″ Altogether there were 80 “0″ figures reported. [...] Read more – ‘iPhone 3G Speed results’.